School's Out is an Action Stealth Game that tasks the player with breaking into a high-tech game school in order to turn in their homework. Outmaneuver security guards, cameras, and a sentient school on the fritz!
Mechanics Design - Crafted mechanics such as the robotic janitors and the DigiBalls that created interesting ways to navigate the levels, in a similar vein to Klei's Mark of the Ninja, but at a much lower scope.
Level Design - Utilized the diverse mechanics to create levels that challenged the player's mastery. I spent an extra amount of time developing the final level: a labyrinth in which the player must sneak their way into the center to destroy the sentient school's core.
Emilio Pujadas Designer
Jash Bangdiwala Producer, Core Engine Programmer
Alexander Sheppard Graphics, UI Programmer
Andrew Kerr Physics Programmer
Chia-Hao Ching Tech Lead
William Podpechan Lead Artist
Daniel Sayed Ebrahim Concept Artist