Emilio Pujadas
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School's Out

School's Out

About

School's Out is an Action Stealth Game that tasks the player with breaking into a high-tech game school in order to turn in their homework. Outmaneuver security guards, cameras, and a sentient school on the fritz! 

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My role

Mechanics Design - Crafted mechanics such as the robotic janitors and the DigiBalls that created interesting ways to navigate the levels, in a similar vein to Klei's Mark of the Ninja, but at a much lower scope.

Level Design - Utilized the diverse mechanics to create levels that challenged the player's mastery. I spent an extra amount of time developing the final level: a labyrinth in which the player must sneak their way into the center to destroy the sentient school's core. 

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Team

Emilio Pujadas                          Designer
Jash Bangdiwala                      Producer, Core Engine Programmer
Alexander Sheppard               Graphics, UI Programmer
Andrew Kerr                             Physics Programmer
Chia-Hao Ching                        Tech Lead
William Podpechan                  Lead Artist
Daniel Sayed Ebrahim            Concept Artist