The 100 Year Locust
The 100 Year Locust is an Action Adventure game built in Unreal Engine 4 where players must take down an army of robots and the factory that produces them in order to halt a cancerous growth of technology from spreading to the rest of the universe.
Level Design - Designed and whiteboxed a collection of dungeons that followed the same design principles as those found in the Legend of Zelda series. I first created paper prototypes, tested and refined them, and then built the whiteboxes using BSPs in Unreal Engine 4. These were then put down the pipeline using Perforce so that artists could model props, create materials and arrange lighting.
Narrative Design - Worked together with art and audio to weave a morally driven story that explores the concept of techno-optimism. We are in the process of creating our own universe in which to set our characters and their adventure in.
Production - Oversaw an Agile production that allowed the team the flexibility and flow of communication to make the best use of their time and come together as a collective whole.
Pizza | Class of 2017-2018
Emilio Pujadas Producer, Level Designer, Narrative Designer
Jonjo Fourie Game Director, Art Lead, Concept Artist
Carlie Olson Design Lead
Emmeline Estrampes UI/UX Designer
Mark Smith Technical Lead
Stefan Lande AI Progammer
Rebecca Mayfield Tools Programmer
Michael Garner Composer, Sound Designer
Ian Kole Audio Programmer
Christopher Spindel Environment Artist
Grant Leeder Texture Artist
Sophia Abouzeid Lead Animator
Nathan Mesanna VFX Artist, Animator, Narrative Designer
Caroline Zanchetta Character Artist
Emily Skopp Illustrator